Malware & Management

A one-hour tabletop game for executives. Contain a fast-moving malware incident before it spreads, and before the business pays more than it can afford.

The printed set on a bright table: the board with its crimson triangle and counters, the decision cards fanned out, the die and the timer

The whole game is a table, twelve points and a clock.

Nobody at the table fixes anything

Four executives sit down: CEO, CFO, CIO, CISO. An Incident Master runs the scenario and voices the technical team. Your job is to resource it, authorise it and defend it, under a visible timer and a budget you cannot grow.

That is the whole design. In real incidents the technical fix is rarely what fails. What fails is who owns the trade-off, who was asked in time, and who said yes to the shortcut. So the game takes the keyboard away and puts the decision back where it belongs.

Three things decide the hour

1

The team is a character

The Incident Master speaks for the engineers. They are fast, tired and literal. They do what you authorise, including the thing you will regret.

2

Three risks, one triangle

Security, Financial and Reputational, four steps each, visible on the table. Twelve points of Money, Time and Quality decide which risk you spend.

3

You rule, the dice decide

Roll only when there is real doubt. Your strengths add to the roll, backers add to the roll, and the band decides whether the complication lands.

An hour, in five moves

1

Prepare

Pick the scenario card, seat four roles, know which decisions it offers.

2

Brief

State the objective, read the Escalation Card, ask the CISO for the thirty-second summary.

3

Run each inject

Deliver it, take questions, call an Executive Decision when the card offers one.

4

Contain

When the last decision has resolved and you judge it contained, say so.

5

Close

The verdict on the three risks, then the debrief: what failed was process, not the tool.

The one rule not to get wrong

You declare containment only after the last Executive Decision has resolved. The card's marks are necessary, not sufficient. Call it early and the table never pays for the decisions it was there to make.

What you print

Four role cards, one decision card per seat, the rules sheet, the table artifacts and the record the table fills in. The scenario card carries the cast, the injects, the decisions and the exhibits. All of it is A4, all of it is free.

Open the print set

For whom

Security leaders, executives, and the people who teach them. No tabletop experience is needed to sit at the table; the Incident Master needs one careful read.

Two versions: one table of four to eight, and a scaled room of twelve tables with a narrator.

Malware & Management, by Klaus Agnoletti. CC BY-NC 4.0.

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