What is Malware & Management and how does it play?

Answer

Malware & Management is a tabletop game of about an hour. Four executives decide how to resource, authorise and defend the technical response to a fast-moving malware incident. An Incident Master (IM) rules.

  1. The table never touches technical work: it makes at most three Executive Decisions, each an allocation of time, cost and exposure.1
  2. A d20 roll decides what a decision leads to, never whether the player may decide.1
  3. Three visible risks (Security, Financial, Reputational) are moved on a board, and the IM declares containment.1
  4. Containment ends the game, and a two-part verdict follows, not a score.1

Applies toRules from core/rulings.md as of 2026-10-22not playtested or timed

1

How does a session run?

One session, start to verdict
Diagram structure
  • One full brief brief
  • Short brief at each inject inject
  • Executive Decision (max 3) decide
  • Roll only if in doubt roll
  • Move risk board board
  • IM declares containment? contain
  • Two-part verdict verdict
  • board → contain
  • brief → inject
  • contain → inject · no, next inject
  • contain → verdict · yes
  • decide → roll · doubt
  • inject → decide · menu on card
  • roll → board · outcome
  1. One full brief

    The IM sets the scene once, at the start.

  2. Short brief at each inject

    New facts arrive as people with a price and a deadline.

  3. Executive Decision (at most 3 per game)

    The table votes on one option from the scenario card's menu. A strict majority is needed and the IM chairs.

  4. Roll only if in doubt

    An option that fits the facts with groundwork done succeeds with no roll.

  5. Move risk board

    The IM moves the three markers aloud after each decision.

  6. IM declares containment?

    The IM alone decides when the incident is contained, and only after the last Executive Decision has resolved. If time runs out first, the IM calls it.

  7. Two-part verdict

    Containment reached or not yet reached if the IM calls time first, plus one cost sentence read off the board.

2

Who is at the table?

Seats and non-player roles
Diagram structure
  • The table table
  • Incident Master im
  • Four fixed seats (vote) seats
  • CEO ceo
  • CFO cfo
  • CIO cio
  • CISO ciso
  • IM-played NPCs (never vote, decide or roll) npc
  • General Counsel gc
  • Head of Communications comms
  • COO coo
  • Chief Risk Officer cro
  • table → im
  • table → seats
  • seats → ceo
  • seats → cfo
  • seats → cio
  • seats → ciso
  • table → npc
  • npc → gc
  • npc → comms
  • npc → coo
  • npc → cro

The standard table is four seats. A fifth to eighth player converts an NPC into a seat, in the order General Counsel, Head of Communications, COO, Chief Risk Officer, and a converted seat has no specialty strengths.1 The CIO is core because containment happens in IT; the CIO and CISO stay separate seats.

3

How many votes does a decision need?

02464 seats5 seats6 seats7 seats8 seatsVotes33445Needed
Votes needed for a strict majority, by number of seats

A tied vote fails and nobody breaks it.1

4

What does a decision cost?

MechanismWhat it doesStatus
Risk boardSecurity, Financial, Reputational each move through Steady, Strained, Serious, Critical. Critical is announced at once with a concrete symptom.Ruled
Financial at CriticalOne forced beat: an emergency board call, one sentence per executive, play continues.Ruled
Triangle12 points, 4 each on Money, Time, Quality. A point is what the table protects, so spending money is never a goal.Ruled
Arm to risk pairingMoney with Financial, Time with Security, Quality with Reputational.Ruled
Shield and starveAn arm at 7 or more cancels one step of a printed cost on its paired risk. An arm at 2 or less adds one step to it, once per decision. Every shield costs a starve.Ruled
ResetArms run 1 to 8 and return to 4/4/4 after each Executive Decision.Ruled
Panic-hired consultantBought once by majority, inside Decision 2. Financial one step worse to the end of the session, no benefit, and Money shielding cannot cancel it.Ruled
Timer expiryWith no majority the table hears "no resolution", the decision is spent, and the wait option applies automatically, unrolled and unshielded, with no vote.Ruled
Specialty modifierEach seat has three specialties graded +3, +2 and +1 on its role card. The proposer of the carried option adds the one the IM rules applies. It stacks with backing.Ruled
Grades per seatWhich strength carries which grade is the assistant's draft. The IM may rule another applies.Assumed
Leadership callsThe first call, the restart vote and the remediation owner are leadership calls on one card. They do not count against the three Executive Decisions.Ruled
5

What is the IM free to rule?

6

What should be checked before this is shown to anyone?

Opening diagram…