How it works

Two diagrams do the teaching. One is the game running; the other is the incident the game puts you inside.

The game, in one diagram

How a session runs, who sits at the table, how many votes a decision needs, what a decision costs, and what the Incident Master is free to rule.

Open the game explainer

For the person running it: the flow, the arithmetic and the ruling space

The incident, in one diagram

Why management is the room, how the hour flows, where it can run out, what the options cost, and what the table is never told.

Open the scenario explainer

For the table: Operation Silk Harvest, its options and its secrets

One decision, five stages

Scenario-agnostic and printable: the mechanic with the incident taken out.

Open how one decision resolves

Choose, set the triangle, roll, read the band, move the board

What the table sees

Printed sheets, a risk board with three markers, a triangle of twelve points and a timer. Nothing on a screen, nothing to install. Open the print set.

What it costs to decide

Every decision is an allocation of pain across Security, Financial and Reputational. The triangle decides which pain the table buys, and the dice decide whether the consequence lands whole. Read the preparation.

Malware & Management, by Klaus Agnoletti. CC BY-NC 4.0.

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